And it eliminates the macabre poignancy that the masks allow Link to impersonate the dead. The same goes for the other characters.Įssentially, Link's ability to change forms at any time, and the inability of any character to recognize that any change has occurred or that such a thing would be worthy of comment, shatters the suspension of disbelief necessary for any story. And she'll talk about the weather, even though - according to logic and common sense - she just saw Mikau transform into a little human boy in front of her eyes. Link can then immediately take off the mask and speak to her again while in human form. He can speak to Mikau's girlfriend, the mother of his tadpoles, and she will speak lovingly to him. The trouble is that, for gameplay reasons, Link can remove or switch masks at any time, even in front of characters. Each one gives Link unique powers, and are a major driver of gameplay innovation in Majora's, one of the few major dissimilarities in gameplay compared to Ocarina. One of the biggest disconnects in Majora's Mask results from the three special masks that can transform Link into new forms: the treelike Deku Scrub, the mountainous Goron, and the fishlike Zora. And Majora's Mask is.īut, just as the story undermines the gameplay, so too does that gameplay - excellent though it may be - weaken the narrative Majora's Mask is trying to tell. A direct sequel to one of the best games yet made, using the same engine, is bound to be a very solid gameplay experience. It builds and extends on the groundwork laid in The Legend of Zelda: Ocarina of Time, its immediate predecessor and probably the most significant game of the early 3D era. Thirteen years after release, Majora's Mask maintains a shockingly high 95 on Metacritic. The Legend of Zelda: Majora's Mask does, actually, have fantastic gameplay - once it gets around to letting the player experience it. The Gameplay Undermines the Narrative in The Legend of Zelda: Majora's Mask Unhappy Masks Our analysis of the art of Majora's Mask continues.
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